Autodesk AutoCAD 2027
The drafting application that the DWG format was built around.
The production renderer that plugs into 3ds Max and turns a scene into a photographic image, with both the CPU and GPU engines, the full material library, and the frame buffer tools included.
Overview
V-Ray is a renderer that lives inside 3ds Max rather than a program of its own. Once installed it becomes the render engine the scene uses, adding its own camera, lights, and materials to the ones Max provides, and everything from the material editor to the render setup dialogue routes through it. For architectural visualisation and product rendering it is close to a default rather than a choice.
The reason it holds that position is the quality of the light simulation. It solves how light bounces around a scene physically, so surfaces pick up colour from what is near them, glass and metal behave the way they should, and an interior lit only by what comes through the windows resolves into a believable image without the artist faking the fill. That accuracy is what separates a render that reads as real from one that does not.
The package carries both engines. The CPU renderer is the reliable workhorse that produces the same result on any hardware, and the GPU renderer trades some feature coverage for a large speed increase on a capable graphics card, which makes look development fast enough to iterate in near real time. The interactive mode updates the image as the scene is adjusted, so lighting decisions are made by looking rather than waiting for a full render.
This build installs into the 3ds Max versions present on the machine, includes the full material library and the frame buffer with its built-in colour correction and denoiser, and applies the licensing step before the host is opened so the render carries no watermark.
Feature set
Solves how light bounces through a scene so surfaces, glass, and metal behave the way they do in reality.
The CPU renderer for consistent results anywhere and the GPU renderer for a large speed increase on a capable card.
The image updates as the scene changes, so lighting and materials are judged by looking rather than waiting.
A full set of ready physical materials for metal, glass, fabric, and architectural surfaces included.
The render window carries colour correction, exposure, and a built-in denoiser applied live.
Installs into the 3ds Max versions on the machine and becomes the scene render engine directly.
Changes in this build
Installation
Hardware
| Processor | Intel or AMD, 64-bit, many cores benefit the CPU engine directly |
|---|---|
| Memory | 16 GB minimum, 32 GB for large scenes |
| Graphics | 8 GB VRAM for the GPU engine, current driver required |
| Storage | 6 GB free space |
| Display | 1920 x 1080 |
| System | Windows 10 version 22H2 or Windows 11 |
Package
| Title | Chaos V-Ray for 3ds Max |
|---|---|
| Version | 7.30.02 |
| Developer | Chaos |
| Category | CAD & 3D |
| Platform | Windows 10 / 11 (64-bit) |
| Package size | 1.94 GB |
| Interface languages | English |
| Release identifier | BS-73002001 |
| Listed | 2 years ago |
| Last rebuilt | 5 days ago |
| Total downloads | 337,636 |
Questions
No. It is a render plugin that installs into 3ds Max and uses it as the host. The standalone renderer is a separate product.
The GPU engine for fast look development on a capable card, the CPU engine for final frames that must match across machines.
Yes, along with the frame buffer and its denoiser. Everything installs from the same package.
The scene exceeds the card VRAM. Reduce texture sizes or switch that render to the CPU engine, which uses system memory.
The drafting application that the DWG format was built around.
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