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Reallusion Character Creator

A character pipeline that produces rigged, textured, animation ready humans without sculpting one from a sphere, bundled with the full content library and every export path enabled.

Version 5.02.0923.1 6.18 GB Windows 10 / 11 (64-bit) Updated 1 week ago

Overview

What this release is

Building a believable human from scratch is a specialist job that takes weeks. Character Creator exists to shortcut that entirely. You start from a fully rigged base, push the morph sliders until the face is the one you want, dress it from the content library, and export something that animates correctly the moment it lands in an engine.

The morph system is where most of the time goes and it rewards the attention. Every region of the face and body has its own slider set, proportions can be pushed well past realism for stylised work, and the underlying rig adapts rather than tearing. Skin is layered, so pores, blemishes, and subsurface behaviour can be dialled in independently of the base tone.

Clothing behaves properly rather than being glued to the mesh. Garments conform to whatever body shape you settle on, physics can be enabled per item so fabric moves with the animation, and the layering system handles a shirt under a jacket without the usual poke through. Hair uses a strand based system with its own physics settings.

Export is the part that makes it a production tool. The rig maps cleanly to the standard humanoid skeletons, motion retargets from most capture sources, and the material set converts to the shader models used by the major real time engines. The package includes the full base content library and the smart hair and accessory sets.

Feature set

What you get

Morph system

Region by region control of face and body with a rig that adapts to extreme proportions rather than breaking.

Layered skin

Independent control of tone, pores, blemishes, and subsurface response for close up work.

Conforming clothing

Garments adapt to any body shape with per item physics and proper layering without poke through.

Strand hair

Strand based hair and grooming with its own physics and level of detail settings for real time use.

Motion retargeting

Bring in capture data from most sources and retarget it onto the character without manual bone mapping.

Engine export

Clean export paths with material conversion for the major real time engines and standard humanoid skeletons.

Changes in this build

What changed

  • Rebuilt facial rig with a denser expression set for close up work
  • Strand hair physics extended with per strand stiffness control
  • Faster viewport on scenes containing several fully dressed characters
  • Added conversion presets for the current real time engine shader models
  • Fixed the export error when a character carried more than eight clothing layers

Installation

How to install it

  1. Disable real time protection before extracting the multi part archive.
  2. Extract every part to the same folder and run the setup as administrator.
  3. Install the content library when prompted, since the base characters and garments are useless without it.
  4. Place the content library on a fast drive with at least 30 GB free.
  5. Apply the included activation step before the first launch and block outbound access for the executable.

Hardware

System requirements

ProcessorIntel or AMD, 64-bit, six cores or more recommended
Memory16 GB minimum, 32 GB for scenes with multiple characters
Graphics8 GB VRAM with current drivers, 12 GB for strand hair at full density
Storage40 GB free space including the content library
Display1920 x 1080 or higher
SystemWindows 10 version 22H2 or Windows 11

Package

Release information

TitleReallusion Character Creator
Version5.02.0923.1
DeveloperReallusion
CategoryCAD & 3D
PlatformWindows 10 / 11 (64-bit)
Package size6.18 GB
Interface languagesEnglish, Japanese, Simplified Chinese, Traditional Chinese, German
Release identifierBS-50209231
Listed2 years ago
Last rebuilt1 week ago
Total downloads104,371

Questions

Before you start

Does the export rig work in game engines?

Yes. The skeleton maps to the standard humanoid definitions and materials convert through the included presets.

Is the content library included?

The base library ships with the package. Additional marketplace packs are separate and not part of this release.

Can it import an existing head scan?

Yes, through the headshot workflow, which fits the base mesh to a photograph or a scan and keeps the rig intact.

Does it need a strong graphics card?

For strand hair and dense scenes, yes. Simpler characters run comfortably on mid range hardware.

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